Codinca

Designed by: David Brashaw,Leonard Boyd

Codinca is an abstract game of pattern-forming, where the players race to complete four different patterns on a shared ‘board’.

The board, however, is made up of tiles that continuously move.

The tiles are four different colours (for up to four different players). Each player begins with the same set of goals for patterns they need to make using the tiles, and on your turn you can take two actions – one is flipping a tile over to go from gold side to white (or vice versa) and another is switching a tile with any direct neighbour. You also have a limited number of special moves you can play as a bonus turn, which allow you to manipulate the tiles in a couple of other ways. If, at the end of your turn, the tiles are laid out in a formation that matches one of your goals, you announce this to the other players.

The first player to complete all four patterns wins.

Sam says

Although Codinca gives itself a theme of mystery-solving in the Yucatan, it's barely relevant once you start the game. Gamers wanting a real Indiana Jones type hit would be better off looking at the likes of The Adventurers, but if you're a fan of chess, or any other abstract puzzler, Codinca is a decent little game for two. With more players, it starts to feel a little chaotic...

The guru's verdict

  • Take That!

    Take That!

    There is no combat, but you can be sure someone will (inadvertently or otherwise) mess with your plans

  • Fidget Factor!

    Fidget Factor!

    Really depends on the players. It can be rapid, or slow and thoughtful.

  • Brain Burn!

    Brain Burn!

    Low to moderate - you only have two actions to spend, but you can't be sure what they will be until your turn comes around, as the tiles are forever changing.

  • Again Again!

    Again Again!

    There's huge variety inbuilt with Codinca, so if you like abstract puzzles it does stand up to repeat visits.