Fleeced

Designed by: Nick Park

Based on the characters from the world of Wallace and Gromit, in Fleeced players are competing to rustle the most sheep.

Everyone takes a character piece that they will use to move around the board, which represents a map of the town. You might play Gromit himself, or one of the bad guys, but ultimately all the players have the same aim – get the most sheep to their home territory. The game progresses through a role of the die, allowing you to move around the board, and cheese cards (pick them up as you pass a cheese spot) that do a variety of things – boosting your movement value, allow you to teleport to another part of the board, or stopping an opponent from stealing your sheep. Rustling sheep also involves dice-rolling: you grab as many sheep as you roll, but there is also an element of mystery at play here, as each sheep has a points value on it’s underside – so nobody can be sure who has won until the end of the game. While leading the sheep back to your home turf, you get to roll two dice instead of one, but beware – other players may try and steal from you.

The game continues until all the sheep have been rustled, at which point everybody counts up the points on the underside of their sheep – most points wins!

 

Sam says

The pieces are cute and the game certainly captures some of the flavour of the Wallace and Gromit world. Young fans may get a kick out of it. Overall though it feels rather long for a game that pivots so crucially - potentially frustratingly - on dice-rolling, and with more than three players it feels like the chaos is starting to outweigh the silliness.

The guru's verdict

  • Take That!

    Take That!

    Yes, there is definitely some Take That in Fleeced. Sheep theft is rife, so though the game suits younger players they need to be ok with someone stealing from them.

  • Fidget Factor!

    Fidget Factor!

    Low. The game moves quickly.

  • Brain Burn!

    Brain Burn!

    Very low - choices are pretty obvious, and the game hinges more on luck than strategy.

  • Again Again!

    Again Again!

    Dice ensure a degree of randomness, but it may come down to how parents feel about a game that hinges on dice-rolling and involves whistles! - When rustling, players blow a whistle.