Gobblet Gobblers

Designed by: Thierry Denoual

Gobblet Gobblers – also available as the more cerebrally-presented Gobblet – is a spin on noughts and crosses that, despite its light-hearted appearance, is actually a rather tactical challenge.

The game comes with two sets of ‘Gobblers’ (blue and orange) and a set of plastic pieces that fit together form a 3×3 grid. As with noughts and crosses, your objective is to form a line of three: in this case three “Gobblers”. The difference here is twofold: first, you can choose to either add an unplayed Gobbler, or move one that’s already been played – Gobblers can move to any neighbouring space, including diagonally. The other difference is that bigger Gobblers can jump on top of smaller ones, ‘eating’ them: this can occur from either placing or movement, and is what gives the game a bit of depth.

For if you choose to move a Gobbler that has already been played to the ‘board’, once you have lifted it you must move it; the reason this rule is important is that you may have forgotten that there is a smaller opponent’s Gobbler underneath one of your own… it’s possible to inadvertently give someone a victory by making such a move, so there’s an element of memory-challenge to the game as well, especially if you play several games in succession.

A game of simple rules that really does offer a tactical challenge.

 

Sam says

A camping holiday saw the debut of Gobblet Gobblers in our family... and it got played again and again and again. A lovely first step into gaming for younger kids, but by no means a pointless pursuit for adults either.

The guru's verdict

  • Take That!

    Take That!

    The whole game is a battle for supremacy, so you need to be able to take defeat on the chin.

  • Fidget Factor!

    Fidget Factor!

    Exceedingly low. The game isn't drowning in options.

  • Brain Burn!

    Brain Burn!

    Low.... but not quite as low as the packaging suggests.

  • Again Again!

    Again Again!

    It doesn't have a great deal of variety in gameplay, but the choices before you make the game considerably deeper that noughts and crosses.

Players 2-2 Players
Years 6+ Years
Mins 5-15 Mins
Complexity
Learning time
5 minutes
First play time
5 minutes