Herbaceous

Designed by: Eduardo Baraf,Keith Matejka,Steve Finn

Herbaceous is a game of plant-growing where your fingers don’t get dirty, but your tactics might.

Each player has a set of four pots that they can collect herbs into. The pots want particular types of sets: all the same herbs/all different/pairs of herbs/three of any type of herb. As the game progresses everybody’s private garden will fill up with herbs, along with a shared community garden.

On your turn you have the option of potting herbs: moving them from your private garden and/or the community garden into a pot. Then you must always plant herbs: flip over two cards from the deck and adding them – one to the community garden, and one to your own garden.

The game plays out until the deck is exhausted (everyone has a final chance to pot) then pots are scored. As well as the basic hard cards (7 types) there are also some special herbs that score points – these can only be potted in the three of any type pot. If anyone manages to pot a value 1, 2 and 3 herb into this pot, there’s a bonus for doing so.

So the game is very simple in terms of rules, but the crux of it is the decision-making on when to pot – now, or push for a little bit more, and hope nobody else takes the herbs you want? Once a pot has herbs in it, you can’t use it again!

Sam says

A simple game with a little more depth than first appears. It is a little one-note, but short and sweet with it. And the cards look lovely.

The guru's verdict

  • Take That!

    Take That!

    Negligible. The worst that can happen is someone taking cards you want from the community garden. Nobody can steal from your private garden or pots.

  • Fidget Factor!

    Fidget Factor!

    Very low.

  • Brain Burn!

    Brain Burn!

    Very low - the only real decision is when to pot.

  • Again Again!

    Again Again!

    Cards ensure some randomness, but the game's strength is in its simplicity.