Qwixx is a pure dice game – no theme, no board – the small box contains simply a pad of score sheets and six dice.
Each player takes a score sheet, and attempts to cross off as many numbers as possible on four different coloured rows, red and yellow numbered 2-12, green and blue numbered 12-2, using numbers available on the coloured dice. The catch is that once you’ve checked off a number you lock out all those before it.Thus your options diminish over the course of the game, and you find yourself rolling ‘fehlwurfe’, or mis-throws, which score -5 points. Once players have locked out two of the coloured rows, or someone has made four mis-throws, the game is over and scores are tallied. The more crosses per row, the more points.
It’s a bit like Yahtzee, but with a little more player interaction and no poker hands to memorise. Despite the themeless simplicity, there’s fun to be had – goading your opponents by muttering ‘Fehlwurfe?’ repeatedly while they try and work out whether they can use their dice is recommended. It makes a good after-dinner family game – you won’t even need to clear away the dishes.
A simple game that despite its spreadsheet-esque appearance, has an edge.
Great casual game for two to four. More than the sum of its parts.
You can ban the chanting of 'Fehlwurfe?' if it upsets people - it's not in the actual rules.
Everyone plays on everyone's turn, so there's no time for fidgeting.
The extent of the maths is adding two dice together - it's a good way to get to grips with the probabilities of rolling two 6-sided dice. "seven again?!"
There's a lot of luck, and the strategy is simple enough to understand after a couple of plays (your scores will probably double in the second game), but you won't want to play it all evening.