Roll Through The Ages: The Bronze Age

Designed by: Matt Leacock

Roll Through The Ages is a game that combines strategy, tactics, and a reasonable degree of chance in a game of dice-rolling.

The game comes with a set of dice, a wooden peg board with with to record goods and food and a custom notepad with which to record how many cities and monuments you build. The idea is that you are each developing a civilisation, and how you do it depends on what dice you roll.

At the start of the game you have already ‘built’ three cities, and that means you’re permitted to roll three dice: you get up to two re-rolls each turn, and the dice show a variety of icons: workers, amphoras, food, coins, and skulls. Workers help you build either cities (which give you more dice to roll) or monuments, which give you victory points at the end of the game. Amphoras give you goods, which a recorded on the peg board- these will be traded in to get Developments (displayed on your notepad) which give you both points at the end of the game, and a benefit during play. Food is used to feed your cities (i.e., you need one food per die you roll for each turn) and not having enough food incurs penalties. Coins help you buy developments although it’s a less cost-effective way than goods, and finally Skulls incur penalties – possibly for you, possibly for the other players. The silver lining with skulls is they each give you two amphora, so if you can guard against the ill effects of them, rolling skulls can turn out to be a good move.

Play continues until either a single player has bought five developments or collectively all monuments have been built (oh yes – the monuments are essentially a race, as once one player has built a certain monument nobody else can).

It’s a game that’s easy to learn, plays quickly, and comes with rather lush components!

Sam says

Personally I'm not a huge fan of Roll Through the Ages; partly because I find the combination of dice-rolling and maths not massively alluring (also I'm terrible at it). But friends I have a lot of time for the game, which is fairly easy to pick up and play and I admit does allow for both strategy and pushing-your-luck amidst its dice-rolling mechanic.

The guru's verdict

  • Take That!

    Take That!

    There's a seam of Take That running through Roll Through the Ages: you can for instance make sure another player has wasted their workers by beating them to finishing a monument. But the worst from other players is usually down to fate - the rolling of skulls!

  • Fidget Factor!

    Fidget Factor!

    Very low.

  • Brain Burn!

    Brain Burn!

    Low - there are decisions to be made about how to use them, but essentially you're rolling dice.

  • Again Again!

    Again Again!

    Fast play and built-in randomness from the dice make Roll Through The Ages very re-visitable.