2-4
Players
4+
Years
5-15
Mins
Complexity
- Learning time
- 5 minutes
- First play time
- 2 minutes
Sam says
In some skewed way, I kind of admire the fact Tenzi has managed to establish itself as a big-selling product. Rolling all the same number was a tired concept decades ago, but the packaging (a pack of dice) and one imagines careful placement by the tills of bookshops etc has somehow sustained it. As a game, the fun is in the race, and that wears off quickly. There are games out there that have the fun of the race that are to my mind a hundred times better than this - the co-operative high-pressure FUSE, the ghost-is-after-you Midnight Party, the try-to-play-silently Magic Maze, the stop-the-invasion Flipships. At the risk of sounding po-faced, Tenzi is like eating a slightly bendy custard cream when there is a box of assorted biscuits elsewhere.