In Vino Morte

Designed by: Chris Anderson

In Vino Morte poses a simple decision – to drink, or not to drink?

There is a deck of cards – nine are wine, nine are poison. At the start of the game, one player chooses what to give to whom: everyone receives a face-down card. The starting player knows who has what, but nobody else knows anything.  Starting on the dealer’s left and proceeding clockwise, players then make a simple choice: drink, or swap. If they drink, they reveal their card – if it’s wine, they are safe. If it’s poison, they’re dead – and out of the game!

If instead you choose to swap – because you suspect you have poison – you can swap your card with any still-hidden card around the table, including the dealer. When everyone but the dealer has drunk or swapped, all still-hidden cards are revealed: anyone with poison ‘dies’ and anyone with wine survives to play the next round – with the last risk-taking sommelier the winner!

Sam says

It's so ludicrously simple it has the same why didn't I think of that? flavour as games like The Mind and Can't Stop. Simple, yet more-ish and boisterous fun for the right crowd. No puzzling or optimization here; no resource-gathering or engine-building. Just silly take-that bluff and guesswork in 18 cards and what nonsense the players themselves bring to the table.

Joe says

It's the scene from The Princess Bride (you know the one), in a brilliantly simple micro game.

The guru's verdict

GNG Favourite
  • Take That!

    Take That!

    Plenty. Everyone is actively trying to poison each other.

  • Fidget Factor!

    Fidget Factor!

    Low

  • Brain Burn!

    Brain Burn!

    None on the rules. Maybe a little on figuring out whether someone is bluffing, double-bluffing, triple-bluffing - or maybe just clean forgot.

  • Again Again!

    Again Again!

    Ironically, it's not a game that offers much variety at all. But it normally plays in five minutes and it's one of those that will hit the mark for gamers who like a bit of table-talk and bluster.