- Learning time
- 20 minutes
- First play time
- 30 minutes
Crash Octopus
Designed by: Naotaka Shimamoto
Crash Octopus is, as you might have guessed from the name, a fairly silly game. In it, players are trying to collect various treasures – and stack them on their boats – whilst avoiding the occasional octopus attack.
A piece of string with a cluster of beads on it defines the playing area – the ‘sea’. In the sea sits the octopus head, its eight tentacles, and the players boats, each with their anchors. At the start of the game a number of treasures are dropped onto the octopus head, bouncing them to random positions in the sea.
On your turn you’ve two choices: move your boat, or gather treasure. You might want to move closer to treasures, or further away from the octopus, but fortunately moving is very easy: you simply flick your anchor (using a flag!) and move your boat next to it. Collecting treasure is almost as straightforward: flick any treasure you like – apart from the closest one to your boat – into your boat. If it touches during this flick, you can stack it on top. If it knocked any other treasures off – bad luck! Bear in mind you can’t have more than one of each treasure ‘type’, but you can re-organise any stacked treasures when adding a new one.
When a treasure is added by any player, the crab piece hops over one of the beads at the edge of the sea. A blue bead: nothing happens. A black bead? The octopus attacks! All players get to drop a die onto the octopus head, potentially careening into someone’s boat and knocking the treasure off. If the die doesn’t hit a boat, it makes the octopus move instead; either a tentacle, or the head itself!
The game ends either when the crab has hopped over all the beads, at which point the player with the most treasure wins – or the instant any player collects all types of treasure on their boat, in which case they win instantly.
The guru's verdict
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Take That!
Take That!
The main focus of the game is getting the treasure. But the octopus attacks come thick and fast, and you may well find your carefully-stacked treasures tumbling!
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Fidget Factor!
Fidget Factor!
Low - turns move fast, and you find yourself invested in what's going on on the 'board'.
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Brain Burn!
Brain Burn!
Nothing to be too concerned about - it's a risky game of grabbing what you can whilst staying out of the reach of the octopus, who seems permanently furious!
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Again Again!
Again Again!
It's a pretty chaotic experience, where the winner can be decided as much by a stroke of luck than shrewd play and accurate flicking. But it's so bananas it feels like it doesn't really matter.
Sam says
It's ludicrously silly fun - almost the diametric opposite of the same designer's Tokyo Highway, which is a longer, more cerebral undertaking. In contrast Crash Octopus flies by in a flurry of flicking, stacking, die-dropping and collapsing - a bunfight at sea. For some players, the progression and lack of control may make it seem overly-arbitrary. For others, getting bulldozed at the death just means you want to play again. Good silly fun.