- Learning time
- 5 minutes
- First play time
- 15 minutes
FlowerFall
Designed by: Carl Chudyk
FlowerFall is a card game with a difference – you play your cards by dropping them from head-height.
Players agree a playing surface – it could be a table, or a tile or mat on the floor – and it is seeded by adding two scoring cards to it – these show a set of flowers in a neutral colour. Then on each players turn they drop a card so it lands – hopefully! – somewhere on the playing surface. You begin the game with a set of cards with flowers in your own colour, and your objective is to have your flowers adjacent to the scoring flowers in the inevitable pile-up of cards below you.
How that adjacency is reached is really simple – every card has at least some green on it (non-green areas are patios) and if the green on your card links to the green of the scoring cards, either by close proximity or by some random, circuitous route, then you’re in contention to score points. For all the flowers each player has linked to the scoring cards are added up, and the player with the most linked to them claims the points.
Note, however, that the backs of every players cards also has scoring flowers on it. So – with the exception of your last card – you’re free to drop them this way up on your turn, hoping to bag yourself some points by landing them next to your own flowers. It’s a frankly silly game, but in a uniquely funny way.
The guru's verdict
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Take That!
Take That!
Low. You can deliberately block out other players from scoring, but if your aim is that good, that regularly, you should probably be earning a living in the circus.
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Fidget Factor!
Fidget Factor!
Very low. Everyone drops a card, so play is pretty nippy.
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Brain Burn!
Brain Burn!
Low.
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Again Again!
Again Again!
If you like the unique stylings of FlowerFall, the odds of any play matching a preceding one are unbelievably long.
Sam says
If I'm being uber-critical I'd say that for me, the chance factor is just a bit too high in FlowerFall to make it a game I want to play repeatedly. But I do think it's fun - especially with more players - and you can only take your hat off to the designer for conjuring a game out of gravity.