For Sale

Designed by: Stefan Dorra

For Sale is a simple yet canny card game that takes place over two phases – buying of buildings, and then selling them.

Players begin the game with a certain amount of money in front of them, and in the first phase they use this money to buy buildings, which are represented by a deck of cards and have a value of 1-20. However many players there are, the same amount of buildings are flipped over and players, going clockwise around the table, put forward their bids. The crucial thing here is that when someone decides to pass, they take the lowest value building and pay half their bid. This happens every tie someone passes, until only one player is left – they’ll get the highest value building but must pay all of their bid for it. If anyone runs out of money they are forced to pick up the lowest value card, as they cannot bid.

When the building deck is exhausted the second part of the game begins, and a second deck of cards is dealt out – again, a few cards at a time, matching the number of players. These are also valued at 1-20 (also including a couple of zeroes!), and represent the prices you’re willing to sell your property for. Everyone now “bids” at the same time, placing one of their building cards face-down on the table. When these are revealed, the highest value building sells for the highest price, the next highest takes the next highest price and so on.

When all buildings have been sold, the game ends, and players count up their money, including any they had left over from the buying phase. The richest player is the winner!

Sam says

I like For Sale; it's a strong game where you can't always be sure who the victor is until the final count-up (nothing worse than a game when it's clear halfway through who's going to win). I think for a short bidding-based game High Society has more brinkmanship and tension, but For Sale is a goodie.

The guru's verdict

GNG Favourite
  • Take That!

    Take That!

    Almost none, as long as no-one gets offended by being outbid.

  • Fidget Factor!

    Fidget Factor!

    None. Play involves everyone most of the time.

  • Brain Burn!

    Brain Burn!

    For Sale's simplicity still contains opportunities for tactics, but there is nothing too head-scratchy about it.

  • Again Again!

    Again Again!

    Simple rules and quick play-time make For Sale very revisitable.