


- Learning time
- 5 minutes
- First play time
- 15 minutes
Designed by: Rüdiger Dorn
Little brother of Karuba, Karuba: The Card Game gives you the same objective (get your four adventurers to their matching coloured temples) but in simpler fashion.
Each player has a set of cards that represent the adventurers (4 cards) and their temples (4 cards) and the multiple pathways between them (8 cards). Players construct a 4×4 grid during play, and want their adventurers to have a clear path to their designated temple – cards cannot be rotated (ignore our cheating in the pictures!), and adventurers cannot pass through other adventurers.
A round is simple – players deal themselves three cards from their deck, and choose two as their ‘bid’ – each card has a number so your bid is simply these numbers added together. The lowest bidder must discard a card, and then everyone places their available cards into their 4×4 grid. When all cards are played, an adventurer reaching their designated temple scores 3 points, and other points can be scored by collecting gold and silver (printed on the cards) along the route.
None. Though it is possible to find yourself having to discard an adventurer or temple tile.
None.
It's just about combining your cards together in a way that allows your adventurers to get where they need to go.
You don't know what cards you'll get, so that's where the variety is.
Sam says
My inevitable comparison is with the original game, which I really like; everyone utilising the same tiles but going their own way with how they placed them. Here, everyone has the same tiles, but places them in a different order - and something is lost as a result. It's a pleasant enough but it doesn't sing out to me; in fact, pleasant enough probably sums it up: not terrible, but just not a patch on its predecessor.