Karuba: The Card Game

Designed by: Rüdiger Dorn

Little brother of Karuba, Karuba: The Card Game gives you the same objective (get your four adventurers to their matching coloured temples) but in simpler fashion.

Each player has a set of cards that represent the adventurers (4 cards) and their temples (4 cards) and the multiple pathways between them (8 cards). Players construct a 4×4 grid during play, and want their adventurers to have a clear path to their designated temple – cards cannot be rotated (ignore our cheating in the pictures!), and adventurers cannot pass through other adventurers.

A round is simple – players deal themselves three cards from their deck, and choose two as their ‘bid’ – each card has a number so your bid is simply these numbers added together. The lowest bidder must discard a card, and then everyone places their available cards into their 4×4 grid. When all cards are played, an adventurer reaching their designated temple scores 3 points, and other points can be scored by collecting gold and silver (printed on the cards) along the route.

Sam says

My inevitable comparison is with the original game, which I really like; everyone utilising the same tiles but going their own way with how they placed them. Here, everyone has the same tiles, but places them in a different order - and something is lost as a result. It's a pleasant enough but it doesn't sing out to me; in fact, pleasant enough probably sums it up: not terrible, but just not a patch on its predecessor.

The guru's verdict

  • Take That!

    Take That!

    None. Though it is possible to find yourself having to discard an adventurer or temple tile.

  • Fidget Factor!

    Fidget Factor!

    None.

  • Brain Burn!

    Brain Burn!

    It's just about combining your cards together in a way that allows your adventurers to get where they need to go.

  • Again Again!

    Again Again!

    You don't know what cards you'll get, so that's where the variety is.