Pikoko

Designed by: Adam Porter

Pikoko is a trick-taking game with a twist – you cannot see your own cards!

Each player has a peacock with which to display their cards (see pics!) because when they are dealt to you, you don’t actually look at them but fan them out so they’re visible to everyone else. Eight cards are dealt consisting of five different-coloured suits, numbered 1-7, and a trump suit is decided by flipping the top of the leftover cards.

Before play begins players place bids on all their opponents, trying to predict how many trickstricks that player will win. You then use this information to try and predict how many tricks you will win too, bearing in mind that the player to your right will be playing for you. You also play a confidence card; betting secretly on which player you’re most confident of winning the tricks you’ve predicted.

You’ll be playing the cards of the player to your left, and as with most trick-taking games, you must follow suit if you can; if you can’t, you can either dump a card or play a trump, if there’s one available. Everyone’s goal is to hit their bids and their confidence card – at the end of each round tricks don’t actually score, but bids do. After one round per-player, the most points wins!

Sam says

Generally I like trick-taking games, and Pikoko is certainly no exception. Like the (co-operative) Hanabi, you have the somewhat counter-intuitive aspect of being unable to see your own hand, and that seemingly harsh restriction makes the game interesting, because you're judging not only other players' hands, but other players bids as well. That's intriguing to me, but it does make Pikoko quite an opaque experience, and - despite pretty peacocks and simple-ish rules - maybe not one I'd recommend for younger kids. Older lovers of card games may find much to enjoy here though - it's definitely not a game of pure luck, as my repeated drubbings have proved to me!

Joe says

All modern Trick-takers, it seems to me, toss a creative spanner into the standard set-up - something that messes with the formula and offers some strategic options at the same time. I've enjoyed my games of Pikoko - it certainly messes with the formula, but I'm not sure I felt I could control much of the outcome. Does not being able to see your own cards and betting on everyone else's make for a better game than only being able to see yours and betting on them? I'm still not sure, and I wonder why we haven't played this a bit more since its first few outings. The peacock card holders are dead pretty, but slightly fiddly, and perhaps that's part of it. But I'd like to play some more to get a feel for the possible strategies.

The guru's verdict

  • Take That!

    Take That!

    None

  • Fidget Factor!

    Fidget Factor!

    Some short pauses while everyone works out what they're bidding, or occasionally (if they have choices) playing. But nothing chronic.

  • Brain Burn!

    Brain Burn!

    Most of the 'burning' here is before play starts - judging the strength of your opponent's hands, the amount of control you have (the hand you play v the hands you won't!) and trying to judge the strength of your own hand as well.

  • Again Again!

    Again Again!

    It's simpler than it sounds, and fans of card games may well enjoy the unusual twist.