Pugs in Mugs

Designed by: Laurie Blake,Stewart Lawrence

Pugs in Mugs is a funny little card game of collecting the titular pugs in their mugs. The first player to get a pug of each of the five colours wins.

Everyone is dealt a hand of pug cards that are a mix of pugs in their five colours, and mischief cards. On your turn you pick a card from the deck, discard a card from your hand, and if the card you discard has a mischief action, you can take the action. It might be stealing a card from someone else (Gimme), grabbing a card you need from the discard pile (Dig), or the final mischief action (Surprise) you can play at any time, forcing someone to discard a card from their hand.

You can also cash in a set of three matching pug cards to grab the doggy objectives of pugs in mugs cards – these go face-up in front of you. But beware – anyone can discard all five coloured pug cards to steal a pug in a mug from you… As soon as any one player gets the fifth pug in their mug, the game ends and they are the winner!

Sam says

Exploding Kittens inspired a series of games along similar lines, from Unstable Unicorns to The Emoji Game (and before Exploding Kittens there was rules-constantly-change Fluxx), where cards do things and players play cards until X point. A lot of people enjoy them for their simplicity, accessibility, brevity, and low-level chaos. And while I would agree those are good qualities for a game, I'm going to hold my hands up here as a Miserable Old Fart and say I always find them pretty arbitrary-feeling. There's nothing inherently bad about Pugs in Mugs; it's just that this type of game doesn't engage me - I don't feel the decisions in them are interesting and after a first play the jolly humour evaporates. But that's just me, and if you're after a very easy-to-play family game - with pugs - then you can probably add another star to our rating.

The guru's verdict

  • Take That!

    Take That!

    Players can steal cards from each other, so there's a slightly combative element to proceedings

  • Fidget Factor!

    Fidget Factor!

    Low - turns are fast and the game plays quickly

  • Brain Burn!

    Brain Burn!

    Low - your hand usually dictates what your options are, and the rules are very simple

  • Again Again!

    Again Again!

    It's a card game, so destiny is largely wrapped up in how they fall into your hand - or not!