Roll Player
Designed by: Keith Matejka
Roll Player is a dice-rolling game where you use your dice to create a fictional fantasy character, and the player who uses the dice (and attendant cards) the best will be crowned winner.
Each player has their own player board which represents classic fantasy races such as Elves, Dwarfs, Dragons and so on. At the start of the game you add your character’s backstory, occupation, and alignment, by placing cards on the board. The game plays over a number of rounds with dice being rolled and each player taking a die and assigning to one of their character’s attributes: strength, intelligence, wisdom, dexterity, constitution and charisma.
Your character’s occupation gives you a cumulative target to aim for in each attribute (they are each assigned three dice in total) and if you reach it, you score points. Your backstory asks you to place certain colour dice in certain positions, and successfully doing this will also give you points.
Everyone having taken a die, there is now a market phase where players can purchase cards to advance their character in different ways: Weapons and Skills give you an in-game benefit; Armour and Traits score points – potentially! – at the end of the game. The catch is, the higher the dice you take, the further back you’ll be in the queue to buy from the market, meaning someone else will probably get the card you’d really like…
That’s the basic thrust of it, but there are some little details that add intrigue and tactical play – when placing a die in any attribute row allows you to manipulate dice you’ve already placed in different ways (re-rolling, flipping, changing position and so on). All dice of your own colour are worth a point. Gold dice get you gold. Finally using a skill card moves a cube on your alignment card in a particular direction: where this cube ends up can count for points – if it matches your character’s moral compass – or penalty points.
When the last dice are placed in the attribute rows, the game is ended and scores are tallied up.
Sam says
Roll Player takes an existing game genre and recreates just the set-up, not the play itself. I’m not sure if that will make it appeal to role-playing gamers or not, but to this non-RPGer, it’s an engaging enough puzzle even if I make a character but then don’t do anything with it. After a first couple of plays however, you do begin to focus just on the numbers as the theme sort of fades a little – and with four players in particular, the hour and a half it takes feels a little long. But it remains clever and engaging for 2 or 3, even if it’s nothing like as immersive as the genre that inspired it.
-
Take That!
People can’t interfere with each other’s boards, but you can certainly see what dice everyone is after and play accordingly…
-
Fidget Factor!
Low to moderate. There can be some pauses while someone figures out where best to put their die on a given turn.
-
Brain Burn!
It looks complex at first glance (unless you're familiar role-playing games) but it’s a deceptively simple game. The ‘burning’ – if there is any – is judging where best to place which die based on colour, number, and what benefit it brings from the attribute row.
-
Again Again!
If the dice-rolling isn’t enough, you can play as different races, occupations, alignments, with different back-stories too.



