- Learning time
- 30 minutes
- First play time
- 90 minutes
Smash Up
Designed by: Paul Peterson
Smash Up is a like a violent Wacky Races – a cross between a race and a fight,where players take two decks of cards – they could be zombies and dinosaurs, or ninjas and robots or a number of other factions – and shuffle them together to make your team for the game. Each faction has it’s own unique abilities that will be brought to bear during play.
A series of bases are then set up on the table which the players will be fighting to be the one to ‘break’.
A turn is fairly simple: play an action and place a minion. You want to play an action to screw with the other players’ plans – each card has a brief description of what the action does and they are usually aggressive. You want to play a minion to further your own objectives: when bases accrue a certain amount of minions on them, they break and players score points depending on how many minions you have their – first is obviously best, although it’s possible to win the game with some cannily judged and reasonably frequent second-places.
Play ends as soon as one player reaches 15 points – that person is the winner.
Joe says
I think I've played Smash Up once, and it's not really my thing. But for older kids and grown-ups who want to knock lumps out of each other, it's probably a blast. And works well with three players, which could be useful.
The guru's verdict
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Take That!
Take That!
Pretty heavy, and pretty arbitrary at times.
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Fidget Factor!
Fidget Factor!
If you play it fast and loose, low. But moderate for gamers who want to keep tabs on everything - there's quite a lot going on.
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Brain Burn!
Brain Burn!
Your choices are limited, but who you target may give you pause for thought. There's a bit of working out: whose minions are where, and how do the various cards affect things?
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Again Again!
Again Again!
Big variety in the game, so if you like the theme and play, it should get a lot of visits.
Sam says
If you like it; you'll like it a lot. I found Smash Up to be a bit dull, but then I don't gravitate to games where you're essentially taking turns to muck things up for each other. I'm also not a fan of continually referring to text on cards to see how the rules have been tweaked on this particular occasion. I should balance that by saying there are games I love that lovers of Smash Up would find tedious in the extreme! A good one for older kids, if they don't mind taking a battering on the table.