Strike

Designed by: Dieter Nüßle

Strike is an extremely simple dice-chucking game that takes about five minutes – or less!

Each player gets a number of dice before you start – how many depends on player count. The box itself houses a plastic arena inside, and a single die is rolled into it before you begin (if an X is rolled, reroll it). Then everyone takes turns rolling (or throwing, or dropping) dice into the arena. You add a single die at a time, and it doesn’t matter if you disturb any dice in the arena – in fact, you may want to. If any of the dice faces match after your roll, you take all of them for yourself and your turn is over. If they don’t, you can either add another die, or pass to the next player. If your turn arrives and the arena is empty, you must throw all of your dice in one go! If anyone rolls an X at any point, that die is removed from the game.

As play continues, players run out of dice and are eliminated. The last player to still have dice left is the winner.

Sam says

Probably best with 4 or 5 (or even a house-ruled 6, though officially 5 is the maximum) Strike is one of those games that sounds dumb, arbitrary and trifling, and succeeds because of these very qualities. Note that if your die bounces out of the arena, or heavens forbid you miss it entirely, that die is removed from the game, so you must temper the desire to hurl each one in with vigorous force and accompanying wrath when fate seems destined to not provide you any matches. Does the game offer strategy, tactical thought, forward planning, variety on each visit? Absolutely not. But dumb party games don't come sillier, simpler, or more spirited than this.

The guru's verdict

  • Take That!

    Take That!

    Plenty, but all from lady luck rather than other players.

  • Fidget Factor!

    Fidget Factor!

    Extremely low, unless you've been knocked out. The game is entertaining to watch anyway, and you can play again in five minutes.

  • Brain Burn!

    Brain Burn!

    Almost none, although passing is always an option and you might choose to do so tactically.

  • Again Again!

    Again Again!

    Zero variety apart from the whims of fate. But in the case of Strike and it's 10minute playtime, that seems enough.