


- Learning time
- 60 minutes
- First play time
- 120 minutes
Designed by: Alain Orban,Sebastian Dujardin,Xavier Georges
I haven't played Troyes for a while, but I remember liking it quite a bit. I enjoy games with dice drafting, and I like the idea of hidden scoring, where players are trying to work out what each other are aiming towards at the end of the game. I can't see myself returning to Troyes (the game!) now though - these days I mostly prefer high-interaction, low rules-overhead games. I do love the visual design of Pearl Games though - this is definitely a cut above the usual 'medieval' theming.
There's definitely room for Take That in Troyes. You're competing for dominance in the three areas, and also trying to second-guess each others character cards.
High on a first play. And potentially high on subsequent plays. But you can utilize this time to concoct all manner of elaborate schemes...
High. It's not just about rolling dice and placing them; there's another level of mathematics at work.
It might not be an immediately accessible game, but once you're in the door there's a huge amount of replayability: there are 27 activity cards and only nine are used in any one game.
Sam says
Cognitive overload! I'm afraid Troyes was too much for me, though I should clarify I generally prefer what gamers refer to as light and medium-weight games. This is heavy. That's not to say it's bad: Joe I believe has a lot of time for it, as do others. But despite the dice this is a dry, thinky experience where your challenge - very much as with the likes of Bruxelles 1893 - is harnessing the games disparate parts into a cohesive whole.