Decipher
Designed by: Bill Eberle, Greg Olotka, Peter Olotka
Decipher is a decryption game that crosses Hangman with Mastermind: one player makes a word, and the others must work out what the word is.
The box forms a kind of console, with the puzzle-maker sitting one side and the word-seekers on the other. Before play commences, the puzzle-maker constructs a 3, 4, 5 or 6 letter word using letter tiles supplied in the box. Each letter is made up of two or more letter pieces: red and yellow straights, and blue and green curves – each letter is displayed on each side of the box as a handy reference. The puzzle-maker takes as many pieces as their entire word uses and then the game begins, with the puzzle-maker handing out the pieces one at a time.
For each piece the word-seekers receive, they have to guess where it features in the hidden word. For instance, if the word was ROCK then the blue curvy piece would feature twice in the second letter (making the O) and once in the third letter (making the C). If they guess the first letter in our example, the blue piece doesn’t belong there. The puzzle-maker will receive a point for this wrong guess, but on the other hand, the seekers now have additional information, and can eliminate several potential letters as the start of the word. As more pieces come out, this narrowing of possibilities can prompt guesses from the seekers: each seeker can use guessing tokens to guess up to three times (it doesn’t have to be their turn), though a wrong guess is more points for the puzzle-maker! When the puzzle-maker has only three letter pieces left, they begin receiving bonus tokens for every unguessed turn, as time starts to run out for the seekers…
The puzzle-maker gets a point for each wrong letter guess, and two points for each wrong word guess. The seekers receive 2 points for every guess token they still have, and whoever deciphered the word gets the 5pt decipher token plus any bonus tokens not already claimed by the puzzler. Once every player has had a turn being the puzzler, scores are tallied.
Sam says
Probably best experienced with two players, Decipher still hits the mark as a family game if you like the deductive puzzle: for an easier challenge simply stick to 3 or 4 letter words. When the kids are in bed, bump it up to 5 or 6. I don’t find Decipher as compelling as the games we’ve linked to here, but I’d agree it achieves what it sets out to do, giving you just enough of a puzzle to engage without overwhelming with rules. For a trickier proposition, try Letter Jam (co-operative) Break the Code (competitive) or a deduction game with a theme The Search for Planet X is excellent. But… if you want something light and easy, then there’s nothing wrong with Decipher.
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Take That!
None
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Fidget Factor!
Low - when it's not you're turn you're still involved because any seeker can make guesses. As the puzzler, you can strategise to some degree with what pieces you hand out, as some will give out more information than others...
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Brain Burn!
It's pure deduction. The rules are simple.
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Again Again!
How many words do you know? The game experience is always the same, but if you like deduction - and word games in particular - then the decryption is never solved until it's solved for that particular play.



