Medium
Designed by: Danielle Deley,Lindsey Sherwood,Nathan Thornton
Medium is a game of lateral-thinking and word-connection where you join two distinct teams – one with both your immediate neighbours – and teams compete for points by being the best mediums.
The mediumship is really less mind-reading and more connection/perception: everyone has a hand of Word cards with a single word on them, and teams take turns playing a card each and then finding – or trying to find – a word that connects with both of them. If you’re to my left and you play the word Summer, I might play the word Zoo. After a bit of thinking time – how long really depends on the patience of the other players – we both count down three, two, one… and say our connecting words: I say Safari, hoping you will too… if you do, we score points! If you don’t, we get a second turn, now looking for the connecting word for our guesses instead: I said Safari, you said Ice Cream – what were you thinking? – so now we count down three, two, one…. and say a new word each, hoping to say the same word and claim some (lesser) points. If that fails, we get one more chance to connect the latest guesses (the rewards for a third guess are even more paltry, however!) before we draw new cards and play moves on. It’s often the case that players don’t connect, although it’s interesting to see how people make different associative connections.
Seeded in the deck are three Crystal ball cards – when the third one is drawn, the current round will be the last before scores are totalled.
There’s also a couple of additional cards in the deck that allow for a bit of involvement for the non-active players; not needed on a first play but helpful to keep things interesting on subsequent visits.
Sam says
A really simple idea that produces moments of joy speckled with many pauses for befuddlement. We really like the concept of Medium and have enjoyed a number of plays. The caveat is how long you wait between turns, especially with more players. It gets a little convoluted and considering it has ‘Party Game’ written on the box, it feels weirdly staccato: interesting, curious, but somehow lacking rhythm. It has the clever word association of our perennial favourite Just One, but without quite reaching the same levels of joy and comedy. But that said, there is something unique about Medium, and you can house-rule the crystal ball cards to make them multi-use (we rotate them twice before flipping over on the third use) to give each non-active player a bit more involvement .
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Take That!
None
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Fidget Factor!
Unfortunately, rather high. If you're ok with Medium as a spectator sport as well as a game, that's okay though.
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Brain Burn!
Low on the rules, but trying to make connections sometimes between cards or guesses that seem wildly disparate can be tough.
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Again Again!
If you're ok with the considerable fidget factor, Medium has a lot of replayability - there's fifteen decks and you only use a few in each game. And different players make different types of connections too.


