Slambo!

Designed by: Ryan Richford

Slambo! is a faintly silly game where you are sumo wrestlers, struggling to push each other out of the ring to achieve victory.

The game consists of a deck of cards with positive values (blue) and negative (red). Each player gets a hand of cards and the Start card (value 5) is placed face-up between you on the table. On each turn, the active player must add a card to the fight by placing it on top of the last-played card and announcing the new value: so a three on top of the five would be 8, then a seven on top of that would be value 1 and so on. The goal is simply to avoid the value going over 10, or dropping beneath zero. If you’re forced to play a card that does that, your opponent calls out Slambo and wins the round. As soon as anyone wins a third round, they win the game.

With 3 or 4 players there is the addition of some special cards, and with any player count you can opt for the ‘expert’ variant of keeping the value between 1-9 instead of 0-10.

Sam says

Whilst Slambo is extremely simple, there is a mite more going on here than just hoping for the best, especially with two. Do you keep pushing the value down, or up? Do you force it towards one extreme or use every option to dump your high cards? What signals are you transmitting about your own cards? I managed to win a round despite being dealt almost an entire hand of positive values, because every time I went up, my opponent went down. It’s simple, and there is luck, but it’s not completely inane – just inane enough to be fast and funny, with the intermittent shouts of ‘Slambo!’ ringing around the table doing more for the theme than you might expect. Not a whole lot of game, true, but it’s a 7/10 at the right time.

  • Take that! icon

    Take That!

    It's thematically a fight, but so abstracted by numbers it would take a fragile heart indeed to take offence or hurt

  • Take that! icon

    Fidget Factor!

    Minimal at most

  • Take that! icon

    Brain Burn!

    As light as a wafer

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    Again Again!

    You probably wouldn't play it all night, but sustains a few visits by virtue of its speed and silliness