Stick Collection
Designed by: Yoshihisa Itsubaki
Stick Collection is a rather quirky auction game, where everyone is bidding on sticks of varying length. Your goal is to create a ‘staircase’ of sticks, each with a 5mm disparity in length, and you’ll score ten points for each step in that staircase. Or you can win instantly by claiming four sticks of identical length!
Players start with 100 money, which is tracked on a shared board, and a single stick in their hand. In each round a new stick is drawn from the box and everyone bids on it until all but one player has passed: the winner gets the stick, pays their money, and a new round begins. The catch is that each new stick is placed in the middle of the table (a small holder is provided!) and you have to judge the length by eye from where you’re sitting: with such a small difference in length between the sticks, this judgement is a pivotal part of the game.
Unless someone gets the instant win, the game will end as soon as any player has their ninth stick. Player sscore their sticks as described above, but will also score their current spot on the board as well, as cash now converts into points (up to a maximum of 22).
There’s a nice little quirk on the cash track too you can factor into your bidding: if a successful bid moves your marker into one of the blue sections (see pics) then it it gets shunted a short way back up the track!
Sam says
While it won’t be a hit for everyone, we’ve found Stick Collection silly good fun, and I love the fact the mechanic is unique. Not a game to outstay it’s welcome either, you can teach it in a couple of minutes and play it in 20. There’s something funny about someone going all out for the stick they think they need only to discover it’s entirely the wrong length!
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Take That!
Players don’t interfere with each other at all outside of the bidding.
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Fidget Factor!
Everyone’s involved in every round.
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Brain Burn!
If 'how long is a stick' sounds underwhelming, then: how much is it worth to you? makes it more of a poser.
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Again Again!
Probably not one to play over and over in the same sitting, it’s still fun (and funny) to revisit now and again.

