Stinker

Designed by: Nick Bentley

Take 23 letter tiles each, two blanks, flip a card over and play Stinker!

The cards each have an instruction on them that the players must quickly answer using their tiles to spell out a word or words. For instance, How to win in a sword fight without a sword, or the best movie elevator pitch. Once you’re done, you shout ‘Stinker’ – and when everyone bar one player has shouted, the remaining player is out of this round and becomes the judge instead: everyone reads out their answer, and the judge decides the winner: based on laughter, cleverness, or some entirely arbitrary reason best known to themselves – Stinker’s best played not worrying too much about scoring. The winner scores a point per letter (no points for blanks) – and do note that exact spelling is not considered necessary! If you need a Z for your word and have used both blanks already, it’s fine to turn an N sideways, or if you think you can get away with it flip a tile over to make a third blank.

Everyone then passes their letters on, and a new card is revealed. After a set number of rounds the game ends, and the player with the most points is the winner.

Sam says

Players who desire more structure or direct, empirically-defined competition (or just don’t like word games) are probably best giving it a pass. But I’ve played a lot of silly games, and this is possibly the silliest: I love it! What makes it so successful is the freedom players have to conjure up whatever nonsense they like. The scoring system is only there as an excuse for the game: really, you can score nothing at all in Stinker coming stony last, and still have a blast. Assuming you enjoy this kind of thing in the first place, of course.

  • Take that! icon

    Take That!

    None, unless you get offended by people not choosing your answers.

  • Take that! icon

    Fidget Factor!

    MInimal to non-existent.

  • Take that! icon

    Brain Burn!

    There's almost no rules, but Stinker might frustrate some who don't like playing under time pressure.

  • Take that! icon

    Again Again!

    It's always the same type of experience, but an exceedingly fun one - for us at least!