The Mind

Designed by: Wolfgang Warsch

The Mind is a co-operative game where the players work together to try and get through the whole deck of cards, numbered 1-100. How this is achieved is both simple, and devilishly difficult!

The cards are shuffled and at the start of the game – level one – each player is dealt a single card that they keep secret. When play begins, there is no verbal communication (about play) at all. Everyone’s task is simple – to play the cards to the table in ascending order, timing your own card so you don’t leap in before someone plays a lower one, but don’t drag your feet so somebody with a higher one plays before you.

With only one card per player, that’s a not-too-demanding task (though believe us, it can still go wrong!). However the next round is level two, and now you have two cards each. On level three you’ll have three cards, and so on. Each level makes it progressively less likely you’ll succeed, and progressively more tense as you try to synchronise your speed of play to get the cards down correctly!

The game does provide some help – you can win ‘lives’ that let you re-set after a mistake, or spend shuriken cards that allow all players to junk their lowest card – not only making the task slightly easier in terms of volume, but also providing some helpful information about who should play next…

In the unlikely event the players reach and succeed in navigating their way through the highest level (8 with four players, more with less!) – they win!

Sam says

I know not all games are for everyone and fun is by definition hugely subjective. Some folks may find The Mind boring I guess, if they don’t like co-operative games, or need a phaser set to kill. But for me, this is a fascinating, palpably-tense and yet hilarious exercise in trying to think the same way – I haven’t experienced another game like it in that regard. You can’t communicate about your cards, but unless you take the rules at their most literal – there’s still communication in the room: how someone is sitting, acting, their expression, how they’re holding their cards. A game so simple you wonder why you didn’t think of it yourself – and yet at the same time, a work of genius! I’ve played it numerous times already and always happy to return to it.

  • Take that! icon

    Take That!

    None

  • Take that! icon

    Fidget Factor!

    None - despite the fact there may be silent seconds ticking by with nothing happening on the surface!

  • Take that! icon

    Brain Burn!

    Absent

  • Take that! icon

    Again Again!

    Absolutely