Bucket of Doom

Designed by: Uncredited

In Bucket of Doom the players are presented with problems, and must solve them by using one (or more, depending on which version of the game you play) of their solution cards. For instance you may have just jumped out of an aeroplane with no parachute: maybe you could find a way out using your electric cow, soldering iron. and skip full of body parts: the challenge here is to explain your way out of the situation using only the somewhat absurd props at your disposal.

Once everyone has had a turn doing so, everyone votes (-you can’t vote for yourself) on whose dramatic escape they liked the best, and that person wins the problem card as a point. As soon as anyone reaches three points – they win the game.

Sam says

Bucket of Doom takes the sniggering let's-be-offensive USP of Cards against Humanity, and puts them in a pink container. It's not quite as puerile or borderline bigoted as CAH, but unless you dump about a quarter of the cards, it's not one to play with the kids. I do like the conceit of explaining your way out of a situation, but it's been done before with Wing It, and for me adding in a slathering of sex references doesn't make it better. I don't take offence at the content - I just find it boring, and the game in no way I can think of justifies the oversized, non-biodegradable plastic bucket it comes in.

The guru's verdict

  • Take That!

    Take That!

    None, unless you're offended by not getting votes.

  • Fidget Factor!

    Fidget Factor!

    MInimal

  • Brain Burn!

    Brain Burn!

    None from the rules. The key is thinking up a way to combine your cards in a faintly plausible - or maybe ludicrously stupid - way.

  • Again Again!

    Again Again!

    The challenge of getting out the situations is fun. The alleged hilarity of doing so with cards that delight in sex and scatology may wear off pretty quickly.