- Learning time
- 5 minutes
- First play time
- 15 minutes
Cinderella´s Dance
Designed by: Taiki Shinzawa
Cinderella’s Dance is a trick-taking game so simple it’s a wonder it hasn’t existed longer than Cinders herself.
A deck of cards numbered 1 to 21 are shuffled and dealt, eight to each player, with the remaining five removed from the game. The starting player plays any card they like face-up on the table, and their opponent either plays or passes. Playing means laying a card that is at most three numbers higher than the previously-played card: if this happens, the first player can play again in response, and so on until someone passes – either by choice, or because they can’t play. Whomever played the last card wins the trick, and the most tricks in a given round wins the round. The first player to win three rounds wins the game.
The guru's verdict
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Take That!
Take That!
A modicum
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Fidget Factor!
Fidget Factor!
Less than a modicum
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Brain Burn!
Brain Burn!
Not much, although it's not the total lottery it initially may appear to be
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Again Again!
Again Again!
It depends how a dance with Cinderella leaves you - another whirl, or shall we head to the bar for some peanuts?
Sam says
I've played Cinderella's Dance a few times and I confess I'm none the wiser about how much control over events you truly have. Certainly there are good hands and bad hands, but a bad hand can be a good hand in the right hands. Is it worth passing when you can play? It's hard to say. For a game this simple, it does come with an impressive amount of opacity!