Cinderella´s Dance

Designed by: Taiki Shinzawa

Cinderella’s Dance is a trick-taking game so simple it’s a wonder it hasn’t existed longer than Cinders herself.

A deck of cards numbered 1 to 21 are shuffled and dealt, eight to each player, with the remaining five removed from the game. The starting player plays any card they like face-up on the table, and their opponent either plays or passes. Playing means laying a card that is at most three numbers higher than the previously-played card: if this happens, the first player can play again in response, and so on until someone passes – either by choice, or because they can’t play. Whomever played the last card wins the trick, and the most tricks in a given round wins the round. The first player to win three rounds wins the game.

Sam says

I've played Cinderella's Dance a few times and I confess I'm none the wiser about how much control over events you truly have. Certainly there are good hands and bad hands, but a bad hand can be a good hand in the right hands. Is it worth passing when you can play? It's hard to say. For a game this simple, it does come with an impressive amount of opacity!

The guru's verdict

  • Take That!

    Take That!

    A modicum

  • Fidget Factor!

    Fidget Factor!

    Less than a modicum

  • Brain Burn!

    Brain Burn!

    Not much, although it's not the total lottery it initially may appear to be

  • Again Again!

    Again Again!

    It depends how a dance with Cinderella leaves you - another whirl, or shall we head to the bar for some peanuts?