Gang of Dice

Designed by: Reiner Knizia

Gang of Dice is a dice-rolling, luck-pushing game that is considerably faster (and we would argue, considerably more fun) than Yahtzee.

It shares some characteristics with the venerable dice-roller however: Everyone gets a bunch of dice, and on your turn you roll up to three times, choosing which dice (if any) to keep between rolls. Everyone gets one turn per round, and each round is mostly about trying to roll the highest. But! There are three weighty caveats. The first is that you can roll as many of your dice as you like (up to the amount you have, at least). The second is that dice are also points, and whomever wins the round claims all players’ wagered dice for themselves. And the third is that in each round, there’s a combination that can bust you.

These combinations are revealed on cards, showing for instance that if after your final roll you have a run of numbers, you’re bust. Or if you roll two fives at any time, you’re instantly bust. So there’s a lot of luck involved and things can blow up in your face. But there’s also some control in how you go about things and how much you risk: including how many dice you roll in the first place. The cards also form the game’s timer: when the deck runs out, the game is over!

As well as the dice you begin with, everyone also has a stack of chips, each worth three dice (or three points, of course). At any time in the game players can buy dice off each other with these chips, and no doubt this will occur as players run out of dice and need to resupply. After the final round, each die is worth a point and each chip worth three points. Most points wins!

 

Sam says

Gang of Dice is fun. You can sometimes be bust on a first roll and feel more played than playing - but the luck tends to balance out over time and, crucially, it's mitigable enough that the possibility of a good roll feels palpably there, somewhere, just in the next hurling of the dice. Luck, yes, but tactics too: brinkmanship, table-talk, and a few laughs.

The guru's verdict

  • Take That!

    Take That!

    There are multiple steals going on, but nobody is targeted directly. It's more about the slings and arrows of fate.

  • Fidget Factor!

    Fidget Factor!

    Low - turns are fast and the game moves quickly.

  • Brain Burn!

    Brain Burn!

    There's a little low-level calculus, and a little low-level risk-assessment. Nothing that you need brokerage qualifications for.

  • Again Again!

    Again Again!

    A one-note game, but a fun, speedy one, with cries of delight and dismay!