Landmarks
Designed by: Danilo Valente,Rodrigo Rego
Although the story of Landmarks is that you are stuck on an island, looking for treasure before finding the exit, really this is a really more a word-association game than an immersive adventure. One player – the Navigator – knows where the treasures and traps are in landscape, and it’s their job to guide the others.
The board – actually a cloth – shows the island itself, but set-up is randomised by a deck of cards: the navigator player uses one of these cards but only they can look at it. Each card gives you three starting words and specific hexes the words start on: from there, the navigator will try and guide their team-mates to the correct hexes (treasure to collect, water to replenish the limited tile supply; eventually, the exit) whilst hoping to avoid traps (which negate water) and curses (which force you to lose the game, although you can negate one curse with an amulet).
Unlike traditional navigation such as maps or even just looking and pointing, the navigator will write a word on a tile and give it to their team-mates, hoping they’ll put it on the board in the right place. The navigator’s job is tricky because this is their only mode of communication: no clueing or face-pulling aloud! Their team-mates look for connections between their new word and the words already on the map, before placing it. Then the navigator reveals what they have found and the effect – if there is one – gets activated. Ideally, the goal is to collect all three treasures before making the exit, but if tiles are running out then two or even one treasure could be considered a victory of sorts – at least you got out alive!
Sam says
It’s a strange game. I don’t mind the explore-by-word-association thing; it’s incongruous to say the least but I like the simplicity and I always enjoy word games – this feels a bit like long-time favourite So Clover on a map. Where it’s a bit rough around the edges is that sometimes a guess is very much a guess: let’s say the visible words are are Heart, Sandwich and Table. The navigator writes Pump and everyone is sure it goes next to heart and not the other words. They’re right – but there are three free spaces next to heart, so which one is it? At this point the navigator cannot help, so the logic of the system temporarily fails and you just have to choose one and hope. That feels clunky to us, but I have to add that despite this idiosyncrasy, we’ve still enjoyed Landmarks a few times and I’d be happy to play again. It’s not a polished gem, but it’s very accessible and only takes 20 minutes to play.
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Take That!
Players work together. And in the competitive game, Teams are competing but not directly interacting.
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Fidget Factor!
Generally it’s not a long game but there will be pauses as the navigator considers their options or racks their brain for a suitable connector.
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Brain Burn!
Rules are easy. The brain-burning here is about word connections, and the role of navigator can be quite a tough one.
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Again Again!
There’s a huge deck of possible set-ups, and words of course come in their thousands. Word combinations are almost uncountable!



