Match of the Century

Designed by: Paolo Mori

Match of the Century is a curious case of a game about a game – specifically chess, as this head to head sees one player represent Bobby Fischer, and the other Boris Spassky, as the Grandmasters take each other on in a recreation of the 1972 world championship.

However, you don’t need to be a Grandmaster to play Match of the Century – in fact, you don’t actually need to know how to play chess at all. This game is what is commonly referred to as a ‘lane battler’ where your cards go up against your opponent’s cards in a series of ‘lanes’ – on the board – and winning a majority of the lanes wins you the round. The basic mechanics of play are simple: you both take turns playing a card, with the caveat that when the starting player plays into a specific lane, your reply must go into the same lane (see pictures).

Each card has a strength of between zero and five. Why zero? You can, and may well, choose to lose certain lanes, because whilst the winner takes a step closer to taking the round, the loser will get to activate the special power on their card, and it’s this decision-making space that makes the game come to life. We can’t list all the powers here, but in summary they manipulate elements of the basic in your favour. They might increase your mental strength (which determines hand size at the start of a round) or decrease your opponent’s. They might give you extra pawns – which can be played along with a card to increase its strength – or manipulate the result of the round by negating the result of this particular lane. Meanwhile, the winner of the lane moves their marker towards them on the Advantage track, showing that they are currently winning the round. When all five lanes have been resolved – or sooner, if it’s clear there is already a winner – whomever has the advantage marker on their side of the board wins that round.

Whomever wins the round moves their King piece along a score-track, and players swap between playing white and black for the next round – a matter of flipping all your cards from one way up to the other. Looking ahead and seeing what cards you’ll potentially have in the next round it also a key part of the strategy – and so is managing your deck of cards, as you may optionally discard cards you don’t like before drawing a new hand. When you run out of your draw pile, your discarded cards get shuffled into a draw pile again – but each time you do so, your mental strength is sapped and your hand size possibly affected. When your mental strength gets very low (or high), the advantage marker will start on your opponent’s side of the advantage track (or your side, if your mental strength is high) and give someone a head-start.

The first player to get their king to the middle of the score-track wins the game – and is crowned world champion!

Sam says

Generally I don’t go in big for two-player push-pull games, because I can find them both attritional and repetitive. Match of the Century is a happy exception, giving you interesting strategic questions of when to go for brute force with high numbers or take your punches with the lows, maybe sacrificing entire rounds, in order to engineer yourself into a strong position. I’m not particularly good at it, but it’s always an intriguing battle, where a single card can pivot an entire round in one person’s direction – and potentially bring about a checkmate.

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    Take That!

    The game’s dominant feature, considering you’re essentially engaged in a fight.

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    Fidget Factor!

    The theme and thinkiness may preclude it from being a firm favourite with the kids, but for those engaged with Match of the Century, it’s a matter of choosing the right card at the right time. If your hand is weak – which can definitely occur – then you need to build for the next round instead. So there can be pauses, but with a limited hand of cards, and always-decreasing places to play them to, it shouldn’t take forever to decide.

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    Brain Burn!

    A couple of plays of this relatively short game should iron out the questions. But the right answers for any one specific circumstance can remain elusive – there’s no one winning strategy that will work from one game to the next, as everything is so context-specific.

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    Again Again!

    It’s the type of game that if you like it, you’ll probably like it enough for multiple visits, and Match of the Century really stands up to them.