Rainbow
Designed by: Mito Sazuki
Rainbow is a short card-shedding game, where cards are played as sets, runs, or singles.
The cards are numbered from 1 to 6 and there are ten of each. Everyone is dealt a large hand of cards and one card per player is placed face-up on the table: these are points, available to be claimed in order of the strongest hand.
How do you determine the strongest hand? The starting player can play a set (multiples of the same card) a run (two or more cards of consecutive numbers) or a single. If a set or run is played, all players must do likewise – you cannot have sets and runs in the same hand. The only exception is a single, which you can always play. After everyone has played from their hands, the ‘points’ cards get claimed. Let’s say someone started the hand with a run of 2+3. The second player beats this with a 3+4 and the third player beats both of them with a longer run of 1+2+3. The fourth player simply plays a single card, meaning they are last – but have more cards in their hands for subsequent rounds. Everyone claims the points cards – and now all the played cards from this hand become the points cards for the next hand!
This pattern continues until 2 or more players are out of cards. Everyone adds up their claimed points cards and the player with the most points is the winner!
Sam says
It’s a canny little thing, Rainbow, and while it’s easy enough to learn it can be tricky to master: bidding high to win something obviously means you’re leaving your high cards out as points for the next round, and you’ll have less high cards to bid with. This little switcheroo is the nub of the game, and while it might not be high drama, it’s certainly an engaging 15 minutes: never easy to judge how it will end, although it’s not devoid of luck: having a lot of high cards does no harm.
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Take That!
It’s a straightforward bidding game: competitive without feeling nasty.
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Fidget Factor!
The entire game is really short
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Brain Burn!
There’s certainly some luck in the game, but the main cognitive thrust is when to go high and when to go low and take a hit.
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Again Again!
Rainbow doesn’t offer a huge amount of variety in experience, but it's certainly not predictable.


