Better Letters

Designed by: Scott Brady

Better Letters is a curious word game where over six rounds each players make up words using a grid. But the grid isn’t the letters themselves… it’s the rules.

Each player takes a sheet – supplied – and a pen or pencil to write with. The rules cards are shuffled and dealt into a 3×3 grid. A timer is started: everyone now has one minute to choose a word, inspired by the grid. Each rule is optional, but the more of them you follow, the more points you’ll potentially score. A rule might be that your word ‘Starts with a T’ or ‘Ends with an H’ or ‘Doesn’t have a C’. Or even ‘Contains OO’ or ‘Is one syllable’. Apart from the rules, your word can be as long or as short or as esoteric as you like. The catch with the rules is that any you follow must be adjacent on the board: after the minute is up all players will place markers on the board showing which rules their word follows, and all your markers must connect to each other. So in our above examples, if we came up with the word Tooth we’d be following all of those rules but the rules would have to be connected on the board for us to score them all.

How much they score depends on both the rule itself, and how many people use it. Each rule has a points value and any shared rule – used by more than one player – loses a point. Players write down their words simultaneously, lay their markers one at a time, and then score them openly so everyone can see what everyone’s doing. Additionally, each player has some personal rules that score only for that player: these are revealed – if achieved – at the end of the round, and you can optionally draw more as well. Any uncompleted personal rules at the end of the game are minus a point, however.

After scoring any unused rules can points markers on them – they’re now more valuable – and all used rules are discarded as a new grid is dealt. After two rounds of 3×3 there’s two rounds of 3×4 and finally two rounds of 4×4! After all that, the player with the most points is the winner.

Sam says

It’s not really a complexity three – more a two – but boy, if you don’t like word games, this is not going to change your mind. If you do, however, and don’t mind the side order of intense combine-rules-with-conjured-words real-time stress, then Better Letters could be your grail game. For me it’s the kind of game I can thoroughly enjoy whilst having a decent chance of coming last every time. My vocabulary is decent, but 60 seconds is not long to come up with a word that snakes its way across the board hoovering up multiple points. Long words can help, but one of the biggest scores I’ve seen was for five letters (-pizza) which outscored genuflection. Don’t neglect those personal cards either: some are with big points and you know nobody else can score them. It’s very fun for the right gamer, but also I’d add at the right time. You need your wits about you and your energy up! But as often as it can feel unweildy to me in the sheer number of possibilities it offers, I can end the game happy if I have one decent round. A hit!

  • Take that! icon

    Take That!

    None

  • Take that! icon

    Fidget Factor!

    Very low - each round is one minute long!

  • Take that! icon

    Brain Burn!

    Rules aren't complex at all, but the multiple possibilities of each board (combined with 26 letters) mean it's a game that suits a fast-thinking word-lover

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    Again Again!

    There are multiple rules cards and multiple personal cards. Plenty to chew on.